Stripe - Anything

Accepting Payments: The Stripe Overview Video

Overview

Anything’s built-in Stripe integration lets you add payments to your web app. You can collect payments for:

Mobile Apps: Stripe is for web apps only. iOS mobile apps must use RevenueCat (Beta) for all payments and subscriptions.

Setup

  1. Connect Stripe Account
    Complete your Stripe onboarding in your Anything dashboard. This links your app to your Stripe account so you can receive payments.

  2. Enable Authentication
    You’ll want users to sign in so you can track who has paid for what.

    "Allow users to login so we can track free vs paid customers"
    
  3. Update the builder with your desired pricing model or pricing system

    "Setup a Pro plan, allow them to create 50 to-do tasks after paying 19.99 a month in Stripe, keep free users at 10."
    

How It Works

Simple Version:

  1. User clicks “Upgrade” button in your app
  2. Stripe checkout page opens in a popup window
  3. User enters payment info and completes purchase
  4. Your app automatically detects they’ve paid and unlocks features

Key Features

✨ No setup required

✨ Smart Status Checking

✨ Works in preview and live

Common Pricing Models

Monthly Subscriptions

Pro Plan: $20/month
Business Plan: $50/month
Enterprise: $100/month

One-Time Purchases

Lifetime Access: $200 one-time
Premium Features: $50 one-time
Event Ticket: $25 one-time

What You Get

When you implement Stripe, Anything automatically provides:

Testing

Anything defaults to test mode while in the builder/preview system, so you can test checkout immediately.

Test Credit Cards:

Successful payments:

Failed payments:

Test details:

Technical Implementation

Anything automatically handles the payment flow for your web app:

  1. User clicks payment button in your web app
  2. Stripe checkout page opens in a popup window
  3. User completes payment with their preferred method
  4. Webhook updates user’s account with purchased items
  5. App automatically detects payment and unlocks features